Marc Cavazza, Fred Charles, Steven J. Mead

narrative representations and causality in character-based interactive storytelling

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In this paper we describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. Using a sit-com like scenario as an example of how the dynamic interactions between characters and/or the user dramatise the emerging story. We present how all possible narrative variations are formalised using Hierarchical Task Networks. However, within interactive narrative representation, matters arise from the conjunction of different sorts of causality: physical, psychological and narrative.

Artists / Authors


Germany, 2001


Marc Cavazza, Jun 15, 2001



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