Media Files
Abstract
In this paper we describe a fully implemented prototype for interactive storytelling using the Unreal™ engine. Using a sit-com like scenario as an example of how the dynamic interactions between characters and/or the user dramatise the emerging story. We present how all possible narrative variations are formalised using Hierarchical Task Networks. However, within interactive narrative representation, matters arise from the conjunction of different sorts of causality: physical, psychological and narrative.
Artists / Authors
- Marc Cavazza, School of Computing and Mathematics, University of Teesside
- Fred Charles, School of Computing and Mathematics, University of Teesside
- Steven J. Mead, School of Computing and Mathematics, University of Teesside
Origination
Germany, 2001
Submission
Marc Cavazza, Jun 15, 2001
Category
- research project
Keywords
Additions to Keyword List
- AI-planning algorithms. |
- Virtual characters |
- Interactive storytelling |
- Agent behaviour |
- Emergent stories