Marika Kajo, Michael Johnsson

Common Playground

Common Playground

Common Playground



In this poster we present our experiences in using a computer game platform as a development tool in the areas of art, architecture and drama. Our approach has been to find ways to do quick prototyping and testing of ideas in a virtual space. We strive at building general applications independent of the 3D platform used for the specific case rather than getting stuck in a certain game engine or technological generation. The focus has been on the constant dialogue between the concept and its form. Today’s Computer games seem very fit for our purpose. Projects presented run at Space respectively Narrativity Studio, Interactive Institute in Malmö.

KünstlerInnen / AutorInnen


Deutschland, 2001



Eingabe des Beitrags

Marika Kajo, 15.06.2001



Ergänzungen zur Schlagwortliste