Dieter Grasbon, Norbert Braun

A Morphological Approach to Interactive Storytelling



Few attempts have yet been made to implement a story engine for guiding interactive drama. Most of them rely on the computerís ability to generate the story in full detail. By focusing on story guidance at the level of morphological functions as defined by Russian formal-ist Vladimir Propp, we take a different approach. We do not attempt to provide a model for generating sto-ries in detail. Instead, we expect human authors to cre-ate specific interactive scenarios for each function in advance. Our primary concerns are high-level guidance of plot, as well as finding the best compromise between author input and machine generation. By providing access to the story model itself, we allow authors to control the story at all levels of detail. Our first proto-type features a wide variety of plots being generated from a limited number of scenes.

KünstlerInnen / AutorInnen


Deutschland, 2001



Eingabe des Beitrags

Dieter Grasbon, 15.06.2001



Ergänzungen zur Schlagwortliste