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Jam-O-Drum / CircleMazeEin interaktives multi-user Musikspiel | ||||||
KurzdarstellungKurzbeschreibung"CircleMaze" ist ein interaktives Musikspiel für mehrere Teilnehmer. Ihre Aufgabe besteht darin, die Elemente des Spiels in die Mitte eines Irrgartens zu dirigieren. Die speziell entwickelte "Jam-O-Drum"-Steuerung fördert die Bildung von Teams, denn der Mittelpunkt des Irrgartens kann nur durch effiziente und zielgerichtete Kommunikation erreicht werden. Die Veränderung der Partitur und somit die aktive Teilnahme an der Musikgestaltung ist das Ergebnis der erfolgreichen Zusammenarbeit aller Mitspieler. KünstlerInnen / AutorInnen
MitarbeiterInnen
EntstehungVereinigte Staaten, 1998-1999 Partner / SponsorenDie vorbereitende Forschung wurde von der Interval Research in Palo Alto, CA finanziert. Die Arbeit an nachfolgenden Prototypen und der Forschung wurde von der Carnegie Mellon University unterstützt. Die vollständigen Finanzdaten sind nicht zugängig. Interval Research (Palo Alto, CA), Zeum Youth Art & Technology Center (San Francisco, CA), Ars Electronica (Linz, Austria), & Brand Experience Lab (New York,NY). KommentarDie Forschung an Jam-O-Drum begann ursprünglich im Jahr 1998 am Interval Research in Palo Alto, CA mit einem Team von 10 Mitarbeitern unter der Leitung von Tina Blaine. Die nachfolgende Forschung wurde am Carnegie Mellon University’s Entertainment Technology Center mit verschiedenen Teams von 4-5 Studenten im Zeitraum von 2000 bis heute durchgeführt. Eingabe des Beitrags, 03.06.2004 Kategorie
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Inhaltliche BeschreibungClifton Forlines conceived of the CircleMaze game as an example of a control device mapping position and movement of a circular disk to a corresponding circular ring projected on the tabletop. Each one of four color-coded turntables controls one of four matching colored virtual rings. Players work together to align the rings' pathways, allowing virtual balls to travel from the outer ring into the center of the concentric maze. The game starts with one ball and sixty seconds for the players to devise a group strategy. Once players get the first ball into the center, they advance to the next level of game play, the number of balls increases exponentially and a new set of musical backing tracks and sound effects are introduced. Visitors of all ages quickly learn that progressing to higher levels of the game cannot be achieved without communication and teamwork. | ||||||
TechnikTechnische BeschreibungThe seven-foot diameter Jam-O-Drum table was built with 10î drum pads mounted directly onto the steel frame and speakers positioned in front of each station. The Jam-O-Drum's basic system architecture incorporates a combination of two input devices; a MIDI drum pad mounted inside a turntable ring. As the ring turns, an optical encoder relays its rotational position and speed to the computer. The CircleMaze exhibit includes a Windows-based PC with a 1 GHz Pentium III processor, a NVIDIA GeForce2 video card, two Audigy and SoundBlaster Live! sound cards, two Parasound amplifiers, four NHT speakers and NHT subwoofer. An LCD video projector projects images from the computer onto the table. | ||||||
KontextStatementReaction to and evaluation of the project: In the Jam-O-Drum/CircleMaze installation, one of the most rewarding aspects of this work is the high level of social interaction and engagement among players. Gathering around a shared surface creates a context for bringing people together to play games and create music. Through the design of the aforementioned musical gaming experiences for public spaces, one of the most important elements appears to be the creation of goal-oriented structures that are counterbalanced by opportunities for free form play and improvisation. Regardless of differing objectives towards gaming or music making, the Jam-O-Drum installations have demonstrated that goal-oriented interaction makes it easier to communicate and engage with strangers in a public setting. People who might not ordinarily participate in music making activities approach the Jam-O-Drum because of its game-like attraction and appearance, and also find no musical knowledge is necessary. CircleMaze employs a consistent user interface: the same actions at every level of game play produce the same results. This "unity of design" principle makes for an intuitive and easy-to-learn game. Perhaps not surprisingly, parents often had more difficulty accessing the games than their children did. Theorie / ForschungWe view the Jam-O-Drum as a platform for continual research into community-oriented audiovisual experiences. Blaine and a new team of graduate students at Carnegie Mellon University’s Entertainment Technology Center have created a musical DJ game inspired by Dance Dance Revolution called “DJSEZ“. Another multiplayer collaborative game is currently under development that also leverages the drumpad inputs and the physical spinning characteristics of the Jam-O-Drum's disks. Perfecting the appropriate levels of collaborative interaction versus the perceived affordance of musical interaction and complementing sound design, is an area ripe for further research with this development platform. Ultimately, we continue to explore interaction designs and input devices that integrate a variety of approaches to combining elements of motion in music and graphics. CircleMaze is one of the most popular experiences developed for the Jam-O-Drum platform to date. Ausstellungen / Präsentationen
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